Why it matters to DMs: Breaking up the party with a Charm effect is not only interesting on a combat level but deeply challenging on a social level. Crafty players might hide their allegiances to one another and pretend to be strangers for an attack on a Charmed target without breaking the effect, assuming the DM agrees to the plan. For example, the Charm Person specifies that the spell fails if the Charmer or their friends attack the Charmed. ![]() Many charm abilities build off the base of the Charmed effect and add additional riders and terms. Many DMs might also rule that Insight is a social ability check, making Charm effects a viable option if Zone of Truth or Truth Serum are not available.Īdvantage on social ability checks and the inability of the charmed to attack means its best deployed before combat or when a party is attempting to stop a fight. It is also worth noting, the Charmed condition does not mean they have to like you. The charmer does not have license to do whatever they want to the charmed and can’t expect total obedience. Why it matters to players: Being charmed is not the same as being dominated outright.
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